





  ANDKARA uses most of the normal adventure game vocabulary. If one word
doesn't seem to do the job, try another.
  Some of the more common commands have been assigned to various keys. These
keys can be displayed at any time by entering a question mark.
  If you wish to tell a character to perform an action, use the syntax 'TELL
THE DRAGON TO KISS OFF' or 'ASK THE PRINCESS TO DRINK THE WATER'.
  I have put the utmost effort into removing all the inevitable bugs from
this game, but one person just can't think of everything. Please let me know
when you find others. I guarantee that you can move through the game from
beginning to end without crashing the program, and that any action which does
crash it is not necessary to the game's successful completion.







  Registration for ANDKARA is $10. This fee will bring you a set of maps of
the locations in this game and a coded solution that will guide you through
the scenario. I will not provide help over the phone!
  I cannot give enough praise to David Malmberg and Mark Welch for developing
the Adventure Game Toolkit used to create this game. Without their efforts,
this game would never have been written. Also, thanks to William Martinson for
writing the AGT Number Manager. If he hadn't, this game might have been
written anyway, but it would have been a heckuva lot more trouble. Thanks,
gentlemen!
  There are at least two other games planned for the characters in ANDKARA,
plus several other adventures of different types. Your comments, criticisms
and, of course, your registration fees can be sent to:

                          Randy H. Smith
                          3669 Wood Bridge Drive
                          Nashville, Tennessee  37217.



